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The latest news about Need for Speed™ games
Guide to SHIFT Settings
Comments (12)

 

While on yet another dive into the jet-stream Jesse Abney emailed me earlier today to remind me of a story he wrote a few weeks ago to detail the controller settings for SHIFT suggestion release week was a perfect time to republish the story so without further ado I bring you Jesse Abney: "SHIFT has introduced one of Need for Speed's more complex controller options. This is intended to provide more configurability to the simulation players, deepening the level of control they have with the game's controller & wheel intelligence.
 
A quick definition is provided below to help determine what's good to touch or best-left unaltered. Don't forget to use the DEFAULTS option if settings get tweaked too far. 
 
Steering Deadzone - The smaller the value the smaller the deadzone. For steering wheels it is recommended to have this value at 0%. | NOTE: These next few deadzone settings for a gamepad are best-left unaltered.
 
Accelerator Deadzone - The basic description for all the deadzones are the same. For the initial range of motion no input is reported, and then starts when the end of he deadzone has been reached. On top of these additionl recommendations can be added.
 
Brake Deadzone - As above - For the initial range of motion no input is reported, and then starts when the end of he deadzone has been reached. On top of these additionl recommendations can be added.
 
Steering Sensitivity - This setting adjusts how sensitive the steering across the input span. With 50% sensitivity it is equally as sensitive at the beginning of the range as at the end of the range. This can make the steering feel twitchy on a game pad, thus it is recommended to have a lower sensitivy setting which makes the steering a bit less sensitive for small inputs. For a steering wheel it is recommended to have this setting at 50%. 
 
Acceleration Sensitivity -  Same as above, a value lower than 50% means the input is less sensitive in the beginning of the input span.
 
Braking Sensitivity - As defined above. If the default setting is not responsive enough (may well become car & performance specific), it's recommended to make slight adjustments & test.
 
Speed Steering Sensitivity - This setting reduces the sensitivity of steering at speed. A high value applies maximum effect to make the car stable to drive down straights with a gamepad. Lowering the value will make the car feel sensitive and twitchy at higher speeds. For a multiturn steering wheel it is recommended to set this value to 0%, for other wheels a value around 50% is recommended.
 
Inverse Shifting - Reverses the default controller shift buttons.
 
Camera Y Axis - Inverts the R-stick camera movement in game.
 
Wheel Lock - This determines how much of the available turn to turn lock to use for the steering wheel. On consoles this is set in degrees measured from lock to lock. On PC it is set as a percentage of the steerings wheels available lock. This can be fine tuned to suit the players preference, with less lock giving more sensitive steering, with too much lock the car will feel unresponsive.
 
FF Strength - Determines the strength of the force feedback effects, 0 means effects are muted, 10 gives the strongest effects.
 

 

 

Average (1 Vote)
15.02.10 06:54pm
i m using the keyboard and mouse, should i leave every ting untuched ?

21.09.09 10:17pm
I agree with most the comments the steering is very light with the G25 and it would nice to be able to configure the buttons I hope there is a fix for the light steering because this is spoiling a great game I suggest someone from EA get a G25 and a copy of gran turismo 5 prologue or f1 championship edition that’s how a sim racing game should handle if you can improve the handling with the G25 this will be the best game ever

21.09.09 07:58am
This is nice... but when will we be able to map our own buttons so I can look left or right while using my steering wheel... mapping the look left/right option on an analog stick was not very smart... No I never know exactly where another car is...

19.09.09 09:10am
Yeah, The G25 has a very light steering weight!

18.09.09 08:28pm
Hi SMS Shift developers, i have found one issue with the handling of the vehicles that is taking away the realism of the driving experience, and that is the Steering wheel centering weight is too light, I can turn the steering wheel with my little finger, now that is something i could never do in my real car. I am using the G25 racing wheel, and playing on the PS3 version. currently there are no setting options for adjusting steering wheel weight or centering force - can you please create a patch that will allow us to increase these setting values? This would be much appreciated and greatly enhance the realism of the driving handling of the cars.

18.09.09 02:52pm
This guide is great for customizing certain aspects of the control scheme. I have a question that's been floating around the forums about customizing button mappings on the PS3 and 360 versions of the game though. Is there any kind of support or patch planned to add this functionality to those versions? Right now, the experience is incomplete. It's great you can customize steering and throttle deadzones and the like, but why not button mappings as well, like every other sim and non-sim racer?

17.09.09 10:09pm
its a good guide

17.09.09 09:50am
Found this great forum post by the community beating me to the line - best settings + a lot of good detail for control/wheel settings :: http://forum.needforspeed.com/ eaforum/posts/list/303537.page


17.09.09 08:22am
This game does not support the driving force GT sucks hard also when driving with the wheel you can not look around in the car with the d pad fix it

17.09.09 05:42am
BIG Thanks, was looking for it !!!!



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