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A personal look at the world of Need for Speed from the team behind the games
NFS WORLD: ALL THE WORLD'S A STAGE - EPISODE 1
Comments (55)

The lid has come off. The cover is blown. Last week the first few images were released of Need for Speed's next big project, World.

 

As some of you are aware, NFS is getting ready to hit the masses in an online only extravaganza that combines the previously visited cities of Rockport and Palmont from NFS: Most Wanted and NFS: Carbon. Together, that makes for one epic playground. That being said, I know there are rumors floating around as to what this game will consist of. Browsing the forums in places like NFSUnlimited.net, NFSCars.net or even our very own needforspeed.com forums, I've seen a lot of activity over what little information has been released so far. It seems our fans would love to see even more of our classic environments, like the Carbon Canyons and Bayview from Underground 2. I've seen some great maps here on the needforspeed.com boards that show how some of our fans envision all the cities flowing together. I love to see such passion! Now I know some fans aren't happy with how the two cities are currently connected so I thought I'd give a little insight into how the environment team is pulling this all together.

 

 

Before shots are from a build in February. Still the original assets and textures from Most Wanted and Carbon. After shots demonstrate some of the visual upgrades the environment team has been working on. These screens are untouched and there are still rendering glitches and bugs to fix.

 

The environment team for this project consists of roughly five artists, each of whom are experienced NFSers who are passionate about what they do. We've been spending the past several months revisiting all of Rockport and Palmont and improving upon the scenery. To live up to today's PCs, we need to do quite a bit of work in order to freshen up cities from 4 or 5 years ago. In some cases, it's not just a fresh coat of paint but an entire renovation! Will it look the same as you remember it? Sometimes. Sometimes it won't. Sometimes you won't even notice the upgrades, but they're there. We're taking creative license to go back and do things differently if we see fit. All in the name of a richer, immersive experience that looks better then you can remember it.

 

 

 Massive overhaul. The old museum felt like it belonged in an N64 title.

 

To make a compelling online playground, we brought the two cities close together. Think of it as New York and New Jersey. I know there's been some debate about that. Some wish we had spread them out and sprinkled all the Carbon Canyon tracks in between. Truth be told, if we did that, we'd have to force the user to experience a load time at some point between the two cities. What we're trying to accomplish is to create as big of a drivable playground as possible within our current technical limitations. Look at games like World of Warcraft. Their gameplay areas are small in comparison with loads between areas. It might bother purists who don't think the cities belong so close together, but in actual fact, logic was thrown out the window a long time ago. Palmont was always designed to be on the west coast like L.A and Rockport was always designed to be in the east like New York and New England. They were never neighboring cities. Did we drop suggestions they were? Perhaps. As artists we always like to give "shout outs" to past games to tie them together. Whether it's a billboard with a city's name, or some audio clip that mentions a prime location from the past, it's our way of giving continuity (anyone ever notice how far back the Diggy's Donuts franchise goes?). However, not until World did we have to think of how we were going to physically tie everything together. So if you were ever wondering about some of those fake bridges and roads and where they went to, don't. It'll only drive you crazy. We don't even know where they go to...yet.

 

 Adding much needed energy to the amusement park in Camden!

 

 

 

Which leads me to one other comment I've seen a few times on the boards. Bayview. Currently, we have no plans to include Bayview in World. One thing we learned from Palmont, is that when the sun comes up on a city that was only seen at night, there are LOTS of things to fix. The amount of upgrading that would be required to bring Bayview up to today's standards is a daunting task. Bayview was built primarily for the PS2 while Rockport was our first, true next gen city. So porting over Bayview would consume a lot of time and prevent us from getting to exciting, new content. We have stories to tell and places to invent. As we've been layering love onto Rockport and Palmont we've been buzzing with ideas on how to add to their richness. And how to expand. That's not to say Bayview is out of the question, it's just not in the cards right now.

 

 

 

 

 The diner never looked so good!

 

And finally, the World team recently completed our first Closed Beta in Taiwan. We were all excited to see some of the reactions on what was just a slice of the game. It was great to see the community getting together and having so much fun. Here are some group photos! We're all looking forward to seeing the community evolve when the full game is released. And if anyone saw the YouTube videos, the NOS effect hasn't even been worked on yet so relax! . Just had to throw that in there.

 

 

 

 

Average (15 Votes)
02.03.10 03:45pm
i cant wait to play this game man everything looks better than before

19.02.10 07:33pm
Man that looks awesome! Really looking forward to playing!!!

17.02.10 09:44am
Actually I would also like to add, NFS porsche unleshed is still being played by me because it was far better than other NFS's....SO, I believe getting the best of both NFSU 2 and NFS PU, and being online, a mix of motor city online will make the perfect game.

17.02.10 09:32am
Please tell me this one has the driving system like NFSU 2....that was the best driving system EA has made yet for this style of nfs...it had the best reving system/burnout/cruising/drivin g/car sounds...what went wrong after that? It better be as good as motor city online that ea once had...or ill be very disappointed.

12.02.10 03:48pm
when is nfs world coming out

10.02.10 02:29am
i want for the need for speed world online should have lambos ferraris porches
EVERYTHING PLS

09.02.10 07:28pm
WE NEED AUSTRALIAN CARS AGAIN! in NFS: High Stakes, there was a HRT Vs commodore, and in hot pursuit 2, there was a monaro(pontiac gto) and a ford TS50, whats happened to these cars?

over here in australia the modification scene consists of mostly holden commodores and S13 and S14 silvias, even holden rodeo utes and toyota hiluxs.

WE NEED AN AUSTRALIAN SCENE TOO!

09.02.10 04:56pm
Wow! this is Amazing! NFS is my favorite Franchise of all the franchises in the world! i own all NFS games, and i have signed up for the beta last night im ubsessed with NFS lol keep up the great or i should say Excellent work! thanks for the pictures have a great day and if you could give out atleast some on the car list that would be great! thank you guys!

09.02.10 09:04am
cool graphics

09.02.10 09:03am
plz make the list of cars as soon as possible

08.02.10 01:29pm
Can You Make A list of CARS!! soon. And is there free roam and splitscreen?

08.02.10 11:47am
I'm so excited to be going back to Rockport!

THIS IS WHAT I'VE BEEN WAITING FOR NFS TO DO!!!

This is what I dreamed NFS would one day be.

I cannot tell you how happy I am to have seen this. ^^

06.02.10 02:05pm
"Diggy's Donuts" maybe "Digby's Donuts"?

06.02.10 11:37am
Strangely, girl on the rocket is a little bit in another location, near Rokporta, but not in the highway
http://i060.radikal.ru /1002/cb/ce632b8941c3.jpg

05.02.10 09:07am
nice screenshot!

29.11.09 01:24pm
jordanako m dineis to hotmail s???????????????????

21.11.09 07:08pm
Wheres update 2???

16.11.09 03:47pm
yes XCM11 i am.

16.11.09 02:26pm
I can't believe that you have already came up with this idea!!! Congratulations!!! I haven't looked at the forums about this, but it went through my mind, 'what if the EA makes mmo racing game?' . Or better yet, 'what if that game has car mods like

Underground 2?' That would truly be awesome, because there are many Underground 2 fans out there who would like to see that happen.

So, in conclusion, I would like to say: 'You MUST make this game that has car mods like Underground 2!!! To have all of that freedom of making unique car, that couldn't be done by everyone. And it has to have the DYNO tunning like one in the Underground 2!!! With that every one could make car good and fast enough for their own specifications. With that implanted, it would be the ULTIMATE game to play.

Hardly anyone could come even close in making a game like that!

PLEASE DO THIS, AND I'LL BE PLAYING THAT GAME FOR THE REST OF MY LIFE!!!!!! Just like I do Underground 2!!! :-)

16.11.09 06:53am
Why not to leave the final road from MW, followed by that tunnel you made for the connection between the cities? It shouldn't take much computing resources...

I wish that US/Canada tracks from nfs HS will be added in future as an expansion, in a form of old tracks, extended to small villages, connected to those two cities.



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