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100 Million Celebration: Interview with NFS Producer Marc De Vellis - Part Two
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  Yesterday I posted part one of my interview with Need for Speed Producer Marc De Vellis.  If you haven't had a chance to watch it then you should watch it now.  You can find Part One here .   Today we're bringing you Part Two of the interview.  Enjoy:        - NFSDrew

100 Million Celebration: Interview with NFS Producer Marc De Vellis - Part One
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  For the past two days we've been celebrating the 100 million Need for Speed games sold by giving you an inside look at what it's like to work on the Need for Speed franchise.  I was also able to sit down with Marc De Vellis and ask him some of the questions I asked Wes Potter. Marc De Vellis is and has been the physics producer on the Need for Speed franchise for quite a...

100 Million Celebration: Interview with NFS Technical Director Wes Potter - Part Two
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  We hope that you enjoyed part one of the interview.  If you haven't had a chance to see part one, you should watch it before you watch part two.  You can find Part One of the interview here .   Here is part two of the interview with the Need for Speed technical director Wes Potter:         - NFSDrew

The NFS Community: Then and Now Part 3
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  The final chapter in our three-part series about the community-based sites that help make Need for Speed a great game wraps up this morning. First, we spoke to Alexander Albert, who works with Berhard Schmidt at NFSPlanet.com. How long have you been running your fansite? I've joined the NFS-Planet team in 2004. The site itself went online in 2000. So it's five years for me...

NFSDrew's Time On Need for Speed - The Producer Years
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  In my previous "NFSDrew's Time on Need for Speed" post I wrote about my first couple years at EA and the first few titles I worked on.  If you haven't had a chance to read it, you can find it here .  I finished the last blog at Underground 2 so this time I'll start with Most Wanted.   Most Wanted was probably the Most Popular NFS title ever. ...

100 Million Celebration: Interview with NFS Technical Director Wes Potter - Part One
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  As we continue to celebrate 100 million Need for Speed games sold we thought it would be cool to give our fans an inside look at what it's like to work on the Need for Speed franchise.  Therefore, I took some time and sat down with a couple guys who have been working on the Need for Speed franchise for a while.  A while meaning seven years or more... The first person I sat...

The NFS Community: Then and Now Part 2
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  The second part of our series on Need for Speed community fansites continues today with the first up being Sander Prinsen, the founder of NFSCars.net , a site that encourages people to go wild with their best NFS car ideas.   How long have you been running your fansite? I am not the current webmaster, but the original founder of NFSCars. It was founded in March, 2000, so...

EA Torque's NFS Retrospective: Part Two
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  Forum moderator EA Torque is back with the second installment of his Need for Speed Retrospective series. Enjoy.   This covers only three titles, Underground, Underground 2 and Most Wanted. I will be doing three for next week. Assuming that is okay. If not I'll do it tomorrow and you can post it Thursday. This one is long. So enjoy.   Finally after many months, it's...

NFSDrew's Time On Need for Speed - Pre-EA & The First Years at EA
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  I first started at Electronic Arts back in May 2002 as a game tester.  The first game I worked on was NHL 2003, specifically, testing the online components of the game.  Because of my web development background I was somewhat of an expert on "online".  After working on sports titles for a year and a bit I was asked to help out Need for Speed Underground (the...

The NFS Community: Then and Now
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  One of the greatest things about working on Need for Speed is that you get to deal with some of the greatest fans in videogames.   We’re lucky to have a fantastic set of fans who spend their own time and money to build fansites to support and build the Need for Speed gaming community. As we celebrate the amazing 100m sales we thought it wouldn’t be right unless we...

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Andrew Collins
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