Submitted by NFSCoulter on Wed, 2011-11-30 15:23
Ever wonder how Need for Speed takes the most beautiful cars in the world and puts them into the game?
Vehicle Art Director, Carl Jarret, and Vehicle Styling Director, Andy Blackmore, have written a full article on how cars in the real-world are implemented into The Run, using the Lamborghini Aventador as an example. It's a completely behind-the-scenes look at wireframes, polygons, and other details that all go into making the cars look as realistic as possible when you drive them. Not only that, but it discusses their influences for creating body kits and graphics!
You can read the full article on Speedhunters.
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NiNoSk555
very good veri good... i love need for speed run
Mralex09
my mom works with that software. its outstanding.
LamboBuster217
cool. NFS does have the best car graphics around.
DJ_Yuyuk0
That's pretty sick.
So, it looks like you use Maya to make all the models. That's the same thing that most modelers user to make models for other video games (especially Garry's Mod and Team Fortress 2). So I bet if any TF2/GMod+NFS fans had the chance to, they would probably port the models to those games.
Takashi87
It will be more great if NFS include Ferrari series