LaRive

I live in Poland so I'll have some difficulties in the game. I hope that in return for the Beta Tests we get something for it. I hope so ... Greetings to the team NFS World.


grumsterUK

Hmmmm, E rated- Mild violence & mild suggestive themes? lol Where? lol. Love this game, cant wait!


Reivin

@C-Webb the audio track is Dampened Rod it is from " NFS Pro Street Original Soundtrack Junkie XL" ,I have the album if you are interested you can buy the album it is awesome , but their are two different the one who is from the game all the songs that you can hear at the menu and all that stuff and the other that is all the songs that Junkie XL made for the game when you are racing i hope it help :D


iLikeRice

I think the fans like the Underground days because how it was open street racing world with really ability to tune car's with actual aftermarket parts just like real life. Maybe it's just why I love underground.


iLikeRice

Pretty sick music.


errtime

cool nice music ;)


rcgldr2

> I dont feel the cars being stiff, on the contrary their are very loose There's a difference between stiff and "tight". Marc mentioned that the cars are stiff (not tight), which could mean understeer or oversteer, depending which end (front or back) of the car is stiffer. In the case of Underground 2, the cars, or at least the dominant Corolla, tended to oversteer a bit, but also cornered better because of the oversteer. In Carbon, the muscle cars oversteered, but in a manner that usually hurt lap times more than helped them. In earlier Ask Marc videos, Marc mentions that one of the goals was to keep keyboard play on a level field with analog controllers. If NFS World allows the cars to oversteer (which the April 30 version of the BMW did a bit), then this could give analog controller (wheeel, joystick) players an advantage over keyboard players. Will need to see what they decide to do. Perhaps the race track experience would be better applied to the NFS Shift sequel. Some of the cars in NFS Shift, like the Zonda R, are very happy when oversteered to extreme amounts, while the Murcielago (AWD) isn't.


C-Webb

What audio track was it used in the video ??? Was it a track from Celldweller ??? Please answer back :)


MH-Reivin

@C-Webb the audio track is Dampened Rod it is from " NFS Pro Street Original Soundtrack Junkie XL" ,I have the album if you are interested you can buy the album it is awesome , but their are two different the one who is from the game all the songs that you can hear at the menu and all that stuff and the other that is all the songs that Junkie XL made for the game when you are racing i hope it help :D


C-Webb

I think you're kinda wrong Marc ... I mean, I replay NFS Underground & Underground 2 as we speak these days, and i dont feel the cars being stiff, on the contrary their are very loose (even loose if you disable stability control) and they tend to oversteer, wich in my opinion is really cool for a arcade racing game from 2003 to say the least ..... and If you will reconsider making a NFS UNDERGROUND 3 in the future you must use the same physics of the older Underground engine and maybe just slightly improve them, thats all ..... overall, im really enjoying replaying these games, they bring back so much memories of the Urban tuner culture, wich is awesome! make NFS UNDERGROUND 3 Marc!