SHIFT 2 UNLEASHED Tuning Tips: Tires & Brakes

April 23, 2011


(5) Comments


Note: This blog is intended to be helpful to those that want to get into tuning in SHIFT 2 UNLEASHED but aren't sure where to start. It will get more advanced as it progresses. If you would like to see certain features in the blog, or have questions you'd like answered, please add them in the comments.

Everyone knows a car doesn’t perform well when it’s got a flat tire, let alone four flat tires. Using that as an extreme example, one can understand that by slightly adjusting tire pressure, you can improve the handling of a car. 

I wouldn’t recommend solely increasing or decreasing tire pressure. It should be used in conjunction with the other tuning aspects offered, some of which I’ve already described. I want to reiterate that going overboard with one area can affect the rest of your tuning in a negative way. Making small tweaks to different parts will almost always garner better results than maxing out the settings on just one.  

I’ve tuned a Mercedes-Benz SLS AMG fairly well, but I still feel some minor push in the corners. After manipulating the springs to my taste, I began fine-tuning my front and rear tire pressures. 

I decreased the front to 40.00, and increased the rear to 55.00, promoting oversteer. This immediately helped  bring the rear-end around in the middle of the corner, getting the car pointed quicker, essentially allowing me to get back on the accelerator sooner. Anything larger than 10-15 in either direction is generally too much. 

Whereas the tire pressure seemed to help in the middle of the corner, I still felt I was having to over-slow for the entry. By increasing the rear brake balance to 55.00, my entry improved enough to where I felt the car was helping me turn, instead of working against me. That being said, I wouldn’t advise going any higher than that. Couple your brake balance with a brake pressure between 10.00-15.00, and you should find the car acting more like it should. 

Again, I can't stress enough that while changing tire pressure may seem minor, small changes to multiple areas result in a better tuned car than giant changes in the more important areas. Make enough small changes and you’ll find yourself rising higher and higher on the Speedwall. 

General Rules:

Tire Pressure:

-Increased Front: Promotes Understeer

-Decreased Front: Promotes Oversteer

-Increased Rear: Promotes Oversteer

-Decreased Rear: Promotes Understeer

Brake Balance: Higher will lead to more movement in the rear, making it easier to turn, but more unsettled

Brake Pressure: Adds or removes "bite" when braking

 

5 people have commented. Add yours now!

Thanks for the continuing tips on tuning!

I do have a question regarding tire pressure settings:

Do the number indicated reflect actual PSI, or some sort of a percentage?


Great tips, but i was wondering if you could cover in more detail the 3 telemetry screens in Shift 2. Although i familiar with most of the data displays, there are some that i am not sure about.

General data:
1. Shouldn't the green and red bars to the left (Brake/Gas) be displayed from bottom to top not top to bottom?
2. The white vertical bar, lower left of the screen = Steering sector gearing, Steering sensitivity?
3. Any idea if there is a way to view the telemetry data when not racing for better viewing HP/Torque at shift stages/rpm etc?

Friction screen data:
1. The color of the circles and size of the circles. Size = amount of tire in contact with the track? color = ?

GForce screen data:
1. This shows the GForce on the vehicle with the objective being to tune springs, sway bars, ride height etc for lower center of gravity = more stable on the track?

I am sure others would also be interested in learning more detail about the telemetry screens so if you could post about that it would be great!


I don't know what the lines in the circles mean (maybe slip angle?) but the size of the circle shows the force of friction on the tire (which is why the outside tires have larger circles). Colour of the circle shows traction of each tire, green means great traction (no sliding), yellow means close to losing traction, orange means that tire lost traction and is sliding. Try to aim for yellow. The colour of the tire indicates its heat. Warmer tires have greater traction. Red tires will blow. That is highly unlikely even in drift events, and full damage must be enabled.


So its like An acutal Pit crew configurations for make the design runs smooth?!
Wow so its more complex than Pro Street+Shift 1 Combine! (O_O)


Been reading these as they come out and they have really been helping my really limited knowledge in tuning. I've been able to do basics to get my car to go round a corner better but with a more clear and more simple description that the blogs have been giving out my tunes have improved loads and i now has a very beasty D Class Megane RS that flies round corners