Need for Speed: ProStreet

Release Date:
October, 2007
Genre:
Simulation
Website:
games.ea.com/prostreet/

ProStreet was a return to a style of gameplay that hadn’t been seen in the Need for Speed series since Porsche Unleashed -- simulation. In ProStreet, several new modes were added to the gameplay: grip races, speed challenges, and top speed runs, along with more robust versions of drift and drag racing.

Need for Speed: Carbon

Release Date:
November, 2006
Genre:
Arcade

Following in the footsteps of Most Wanted, Need for Speed Carbon was largely based on the street racing culture of the day, introducing exotic and muscle cars, as well as canyon races. One of the coolest new features in Carbon was AutoSculpt, which molded aftermarket body parts to the driver’s liking, with no two cars being exactly alike.