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The Run. An illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination as you battle hundreds of the world’s most notorious drivers on the country’s most dangerous roads.
This November, cops are back in Need for Speed in a big way. Get ready for edge-of-your-seat, open-world pursuits in our most connected game ever.
Returning to the simulation roots laid down in ProStreet, SHIFT marked the first Need for Speed game not made by Black Box since Porsche Unleashed, with UK-based Slightly Mad Studios taking the wheel. It featured nearly 100 cars and was critically-acclaimed, receiving the Editors’ Choice Award from IGN.
With former Bond girl, Maggie Q, on the cover, the Need for Speed series got a dose of Hollywood glitz and glamor in Undercover. With more than 100 miles of drivable road, the open world in Undercover is the largest ever seen in a Need for Speed game.
ProStreet was a return to a style of gameplay that hadn’t been seen in the Need for Speed series since Porsche Unleashed -- simulation. In ProStreet, several new modes were added to the gameplay: grip races, speed challenges, and top speed runs, along with more robust versions of drift and drag racing.
Following in the footsteps of Most Wanted, Need for Speed Carbon was largely based on the street racing culture of the day, introducing exotic and muscle cars, as well as canyon races. One of the coolest new features in Carbon was AutoSculpt, which molded aftermarket body parts to the driver’s liking, with no two cars being exactly alike.
Most Wanted, which was a launch title on Xbox 360, was the first Need for Speed game to have that distinction since The Need for Speed on 3DO eleven years earlier. A winner of the 2005 Interactive Achievement Award for Racing Game of the Year, Most Wanted made it three wins in four years for Need for Speed.