Autolog is the powerful social competition engine at the heart of Need for Speed. Sign in now to get your latest stats and updates.
Returning to the simulation roots laid down in ProStreet, SHIFT marked the first Need for Speed game not made by Black Box since Porsche Unleashed, with UK-based Slightly Mad Studios taking the wheel. It featured nearly 100 cars and was critically-acclaimed, receiving the Editors’ Choice Award from IGN.
With former Bond girl, Maggie Q, on the cover, the Need for Speed series got a dose of Hollywood glitz and glamor in Undercover. With more than 100 miles of drivable road, the open world in Undercover is the largest ever seen in a Need for Speed game.
ProStreet was a return to a style of gameplay that hadn’t been seen in the Need for Speed series since Porsche Unleashed -- simulation. In ProStreet, several new modes were added to the gameplay: grip races, speed challenges, and top speed runs, along with more robust versions of drift and drag racing.
Following in the footsteps of Most Wanted, Need for Speed Carbon was largely based on the street racing culture of the day, introducing exotic and muscle cars, as well as canyon races. One of the coolest new features in Carbon was AutoSculpt, which molded aftermarket body parts to the driver’s liking, with no two cars being exactly alike.