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The first -- and to date, only -- Need for Speed title to focus entirely on one manufacturer. Featuring the most impressive lineup of Porsche vehicles ever seen in a racing simulation, Porsche Unleashed offered customization from a vast catalogue of parts available as upgrades in the game.
The first Need for Speed game with a damage model, High Stakes, introduced a whole new way of punishing players for sloppy driving. Speaking of punishment, the PlayStation version of High Stakes included a co-op "High Stakes" mode where your friend would have their car erased from their memory card if you beat them.
Cops were back in the third Need for Speed title, and they had new weapons at their disposal, including roadblocks and spike strips. This time, though, players had the ability to be the cop, allowing racers to swap their stick-shift for a badge.
Released three years after The Need for Speed, this game changed the focus of the series slightly, moving from attainable, everyday vehicles to supercars, including the McLaren F1, Ferrari F50, and Ford GT90 concept, but still keeping the screaming-fast pace of its predecessor.
This was the game that started a 16-year obsession. The first truly 3D racing game, with a car list featuring the coolest cars available at the time, this was one drive you had to take.