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NITRO was developed by EA Montreal and released only on Nintendo’s Wii and DS consoles. With its fast-paced, aggressive gameplay and more than 30 cars, NITRO was a big winner with younger and casual players who wanted more of an action feel as opposed to the simulation-style offered by SHIFT.
With former Bond girl, Maggie Q, on the cover, the Need for Speed series got a dose of Hollywood glitz and glamor in Undercover. With more than 100 miles of drivable road, the open world in Undercover is the largest ever seen in a Need for Speed game.
ProStreet was a return to a style of gameplay that hadn’t been seen in the Need for Speed series since Porsche Unleashed -- simulation. In ProStreet, several new modes were added to the gameplay: grip races, speed challenges, and top speed runs, along with more robust versions of drift and drag racing.
Following in the footsteps of Most Wanted, Need for Speed Carbon was largely based on the street racing culture of the day, introducing exotic and muscle cars, as well as canyon races. One of the coolest new features in Carbon was AutoSculpt, which molded aftermarket body parts to the driver’s liking, with no two cars being exactly alike.
Most Wanted, which was a launch title on Xbox 360, was the first Need for Speed game to have that distinction since The Need for Speed on 3DO eleven years earlier. A winner of the 2005 Interactive Achievement Award for Racing Game of the Year, Most Wanted made it three wins in four years for Need for Speed.
Underground 2 was the first Need for Speed game to feature an open world setting, allowing racers to explore the vast city of Bayview. Customization was improved with the addition of a dyno-tuning system and additional visual upgrades.