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Following in the footsteps of Most Wanted, Need for Speed Carbon was largely based on the street racing culture of the day, introducing exotic and muscle cars, as well as canyon races. One of the coolest new features in Carbon was AutoSculpt, which molded aftermarket body parts to the driver’s liking, with no two cars being exactly alike.
Most Wanted, which was a launch title on Xbox 360, was the first Need for Speed game to have that distinction since The Need for Speed on 3DO eleven years earlier. A winner of the 2005 Interactive Achievement Award for Racing Game of the Year, Most Wanted made it three wins in four years for Need for Speed.
Underground 2 was the first Need for Speed game to feature an open world setting, allowing racers to explore the vast city of Bayview. Customization was improved with the addition of a dyno-tuning system and additional visual upgrades.
The game that brought Need for Speed from supercar paradise to the forefront of car culture, Underground focused strongly on customization and the import tuner market. It included vinyls, new wheels, paint types, and performance improvements, all designed to turn your car into a personal canvas while not sacrificing an ounce of speed.
The first -- and to date, only -- Need for Speed title to focus entirely on one manufacturer. Featuring the most impressive lineup of Porsche vehicles ever seen in a racing simulation, Porsche Unleashed offered customization from a vast catalogue of parts available as upgrades in the game.