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Cops are back in Need for Speed in a big way. Get ready for edge-of-your-seat, open-world pursuits in our most connected game ever.
Need for Speed World is a massively multiplayer online action driving game for the PC, where you can race with your friends or compete against them and thousands of other players in a seamless open world. Race in a variety of game modes (including cop pursuits), customize vehicles from a constantly growing catalogue, and fully tailor your gameplay experience.
NITRO was developed by EA Montreal and released only on Nintendo’s Wii and DS consoles. With its fast-paced, aggressive gameplay and more than 30 cars, NITRO was a big winner with younger and casual players who wanted more of an action feel as opposed to the simulation-style offered by SHIFT.
Following in the footsteps of Most Wanted, Need for Speed Carbon was largely based on the street racing culture of the day, introducing exotic and muscle cars, as well as canyon races. One of the coolest new features in Carbon was AutoSculpt, which molded aftermarket body parts to the driver’s liking, with no two cars being exactly alike.
Underground 2 was the first Need for Speed game to feature an open world setting, allowing racers to explore the vast city of Bayview. Customization was improved with the addition of a dyno-tuning system and additional visual upgrades.
The game that brought Need for Speed from supercar paradise to the forefront of car culture, Underground focused strongly on customization and the import tuner market. It included vinyls, new wheels, paint types, and performance improvements, all designed to turn your car into a personal canvas while not sacrificing an ounce of speed.
Still remembered fondly -- and played frequently -- by fans of the series, Hot Pursuit 2 won the 2002 Interactive Achievement Award for Racing Game of the Year. This was the first Need for Speed game developed by Black Box Games.
The first Need for Speed game with a damage model, High Stakes, introduced a whole new way of punishing players for sloppy driving. Speaking of punishment, the PlayStation version of High Stakes included a co-op "High Stakes" mode where your friend would have their car erased from their memory card if you beat them.
Cops were back in the third Need for Speed title, and they had new weapons at their disposal, including roadblocks and spike strips. This time, though, players had the ability to be the cop, allowing racers to swap their stick-shift for a badge.
Released three years after The Need for Speed, this game changed the focus of the series slightly, moving from attainable, everyday vehicles to supercars, including the McLaren F1, Ferrari F50, and Ford GT90 concept, but still keeping the screaming-fast pace of its predecessor.